
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
This is a Chinese local-themed role-playing game. Plot is its core driver. It uses a male-female dual-protagonist narrative to deeply tell a story set in the new millennium, about online games and overcoming gaming addiction.
The press kit for 战网魔:谁把天才变了恶魔 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.