
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A roguelike deckbuilder about farming alien planets for a corporation that only cares about quotas. Grow mutant crops on a tactical grid while aliens and nature do their best to kill your harvest. Miss quota and you get "outsourced".
The press kit for S.T.A.R.V.E.: Farming Roguelike Deckbuilder is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.