
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Shade of Streets — a dynamic third-person parkour game where freedom of movement and physics rule. Jump across rooftops, perform flips, use slow motion, and explore the city at your own pace.
The press kit for Shade Of Streets is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.