
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Take on the seven deadly sins in CactusLamp, an intense 2D action-platformer centered around unforgiving boss battles. Each sin is embodied as an epic boss inspired by Brazilian culture, requiring precision and fast reflexes to be victorious in this unique pixel art world.
The press kit for CactusLamp is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.