
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Asymmetrical multiplayer game of cops and robbers where the cops are farmers and the robbers are slimes trying to eat the farmers apples!
The press kit for Orchard Outbreak: Slime Time is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.