
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
September 1943. Survivors of the Cephalonia massacre fight their way back to Italian soil. Trapped between Allied forces pushing north and the German army blocking every route, the Stray Company must cross occupied territory to find a way home.
The press kit for Stray Company is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.