
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Do Not Disturb is a 2D narrative psychological horror game. It is set in the heart of the Amazon, in the city of Manaus—a place filled with mysticism and legends, where the roots of a forgotten people still remain alive.
The press kit for Do Not Disturb: Untold Tales is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.