
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Red Season is a brutal third-person stealth-action game set in the storm-soaked countryside of 1998. Hunt the cult that kidnapped your daughter with violent takedowns, savage melee and intense gunfights. Face the horrors as you walk the fine line between justice and becoming a monster.
The press kit for Red Season is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.