
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Fight against the evil King's poltergeists and propaganda in Palace Perils, a hand-drawn narrative-driven platformer with roguelite elements. You'll play as Ser Sideshow, a knight whose true story has never been told.
The press kit for Palace Perils is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.