
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Pull Me In is a supernatural life simulation where you build a home, form relationships, pursue strange Purposes and survive a town plagued by ghosts, demons, possession and unexplained phenomena. Live an ordinary life in a place where nothing is ordinary.
The press kit for Pull Me In is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.