
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
First-person horror exploration game! You've just moved to a new rural town and you've been tasked with babysitting the neighbor kid. Only, things in this town seem strange. Explore the world and solve the secrets of your neighborhood while still being a half-decent babysitter.
The press kit for The House on the Hill is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.