
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Hijinks High turns an average school day into a disaster with up to five friends. Pull off ridiculous classroom objectives, hold off the faculty with your own bodily fluids, and make the bus before the janitor drags you to detention. Then go home to the Cul-De-Sack and do it again tomorrow.
The press kit for Hijinks High is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.