
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
We lived lives of prayer and work at a nunnery on the outskirts of town. It was a peaceful and fulfilling existence, but one day, the nunnery was assaulted by a group of armed men. Our days of work and prayer came to an end, and the sisters were kidnapped. My name is Yuri, and I'm one of them.
The press kit for The Sinful Nuns: Undelivered Prayers is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.