
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Create mannequins, talk to cockroaches, get lost in mazes and wash feet. Meanwhile your dead father will rest in the Sanatorium. Surreal adventure horror based on the stories and drawings of Bruno Schulz.
The press kit for Hourglass Sanatorium is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.