
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A cinematic point-and-click experience following a girl's struggles with schizophrenia. Your choices dynamically affect not only the way others perceive her, but the way she perceives the world as well. Maintain her trauma and psychosis, or don't and suffer from progressively violent hallucinations.
The press kit for AUTOPHOBIA is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.