
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Otherness is a PSX-style horror game where you, stranded in a forest after running out of gas, are kidnapped into a warped, non-euclidean world. Armed only with melee weapons, you must navigate unsettling landscapes and battle hostile inhabitants to escape this eerie, distorted dimension.
The press kit for Otherness is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.