
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Julian Reed is a 13-year old student at a New England all-boys Catholic boarding school in the early 1980s. When people begin disappearing and no one else seems to remember they ever existed, Julian investigates, with the help of a girl he has never seen, separated from him by a wall.
The press kit for The Other Side of the Wall is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.