
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
[Data Expunged], Eastern Bloc, September ██th, 19██ A narrative discovery walking game. Slow paced and might get scary at times. (Cozy horror, if you will...) Walk through a soviet hotel. Knock at every door. Hold staring contests with paintings. But don't ever look into a mirror for too long...
The press kit for Farewell, Lucia is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.