
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
GREED - "roguelite" with "drag-drop" elements and item physics. Сhaos of constantly falling random items and advancing enemies. Create items from a variety of combinations, expand the tower in the upgrade tree, use magic to apply effects, and buy what you need to plan your steps ahead.
The press kit for GREED is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.