
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Don’t Wake Up is a psychological horror game where you play as a young boy trapped in collapsing dreams filled with puzzles and unseen threats. Each nightmare introduces new enemies and rules — but survival depends on silence, as the game listens through your microphone.
The press kit for Don't wake up is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.