
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Drive, shoot, and survive huge zombie swarms in a top-down roguelite where you build a squad, upgrade your car, and create wild hero synergies. Procedurally generated characters, weapons and levels.
The press kit for Don't Drive Dead is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.