
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A physics ragdoll climber where life choices become literal baggage. Climb a tower in the sky alone or in 2-player split-screen co-op: give each other a leg-up, grab each other, and share the load. Can you reach the top, or will your responsibilities drag you down?
The press kit for Life Balance is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.