
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
An automation roguelike where a run fits in one session. Place hexagonal tiles to grow a production organism while the resource demands rise over time. Roll dice in the shop to buy more tiles, and pick perks that change the rules and try to completely break the economy.
The press kit for Vena is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.