
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
In a nutshell, it's a high-speed game where you defeat enemies by jumping. The goal is to defeat as many enemies as possible while your soul inhabits another person's body for a limited time, during which the body gradually decays even if you do nothing.
The press kit for Ninja or Die 2 Die is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.