
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A collection of four atmospheric horror games about brokenness and malfunction. Inspect toys for defects, cheat on an exam, follow a radio signal, and explore the darkness by the light of matches.
The press kit for Broken Horror Anthology is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.