
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A pixel-art roguelite safari park sim. Clone lions, medieval knights and sentient trucks into a park with no fences, then route your visitors past the chaos. You control the paths, the buildings and your robot staff. The one thing you don’t control is the animals.
The press kit for Captain Contraption’s Safari Park is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.