
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You've been kidnapped and need to escape a serial killer. In this first-person horror game, you're constantly being hunted and never know when he'll find you. Grab anything you find along the way and try to survive.
The press kit for Rostov is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.