
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
164 Floors. The ultimate test of mind and body. The ascent is simple, mechanical, yet unforgiving. Every step brings you closer to the summit… or your own annihilation. 164: Fragile Ascent is a first-person rhythm challenge where the certainty of the machine clashes with the fragility of the mind.
The press kit for 164: Fragile Ascent is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.