
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person psychological horror game. Shipwrecked on a remote island, Evelyn searches for the missing lighthouse keeper, her only way home. But the people of this island were forgotten long ago. Explore, solve puzzles and hide as you uncover who they were.
The press kit for Forgotten is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.