
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Artyom, a resident of an old Soviet apartment block, finds himself trapped after a factory explosion releases a deadly gas. He plans to explore the toxic entrance to build an SOS transmitter with his friend Viktor. But the building is no longer safe, and someone is hunting in the silence.
The press kit for Static Voice is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.