
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
In DISPEL, play as the sole survivor of an unknown magical calamity. Explore the ruins of a corrupted wizard academy, avoid the shades of your former friends, solve puzzles to discover new areas of the school, and uncover what happened in Feylight Academy.
The press kit for DISPEL is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.