
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Relive the same day without remembering it. Your choices feed four inner alter egos (Shadow, Mad, Alex, and Bully) — shaping reality, glitches, and one of 16 possible endings. The day repeats. Your mind doesn’t. Or does it?
The press kit for THE DAY THAT WASN'T is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.