
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Run a haunted attraction where you scare guests, harvest their emotions, automate production chains, and manage a team of monsters. Hide evidence of "accidents" before the supernatural bureau comes looking.
The press kit for Hauntworks is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.