
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A keyboard-first traditional roguelike on an isometric hex grid—turn-based, permadeath, and ruthless decision-making. Your class emerges from the skills you pick, not a menu. Manage scarce resources, out-position enemies, claim Hex Runes, then survive the climb back out.
The press kit for Hexagon Soup is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.