
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Hell Being is a metroidvania where the player explores hell as a hell-born creature, face its challenges and monsters to unlock new powers and find a way out from the injustice of being born in this place.
The press kit for Hell Being is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.