
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
An utopic sci-fi car racing game with effect-portals on mars (and other places). One can choose 3 game types (Death Match/Classic Race/Capture the Flag), or just stroll around in an infinite procedural world. The whole scene +cars are made 100% from math and code, no textures, no models
The press kit for Cars on Mars is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.