
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Everything breaks on your 6 minute shift in this 1960s nuclear power plant. You and up to 3 colleagues keep the power flowing, the town lit, and the reactor from melting down. Push for one more shift, or clock out while you're ahead?
The press kit for Minutes to Meltdown is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.