
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
The first episode of a voice-sensitive episodic horror game, in which you play as Shivani, a young woman battling with phonophobia. Why did her mother go missing? Who is the elephant-headed entity she keeps seeing? Can you speak to him?
The press kit for Vocal Horror Stories - Gaja is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.