
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
《往事:戒网瘾治抑郁》是一款沉浸式叙事驱动型文字冒险游戏。玩家将扮演一名被强制送入“戒网瘾学校”的青少年,在一个以“治疗”为名的压抑系统中被洗脑的故事。
The press kit for 往事:戒网瘾治抑郁 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.