
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You shake a hand, the city burns. In the noir 1920s, every weapon you sell changes the headlines, the war, and your daughter's fate. In this management sim, you manage not just a shop, but your conscience. Who will pay the price?
The press kit for Shaking Hands is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.