
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
The property-trading deckbuilder. Chance is strange, dusty board game where you steal land from the bourgeoisie, bankrupt the proletariat, break the rules with unfair chance cards, and discover strategies worthy of an antitrust lawsuit.
The press kit for Chance is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.