
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Death has retired from collecting souls, and now he keeps the grounds. Mowing grass by lantern light, scrubbing centuries of moss from forgotten headstones, and vacuum autumn leaves into oblivion across fifteen moonlit plots. A cozy isometric chore game with no timers, no enemies, and no stress.
The press kit for The Grounds-Keeper is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.