
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
An early-stage FPS/TPS prototype exploring custom gravity on a spherical planet. Move freely across the planet surface, switch between first-person and third-person perspectives, and observe how movement, orientation, and the rotating sky respond to non-traditional gravity.
The press kit for Project Big Sphere is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.