
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Step into the nightmares of former student Raskolnikov and decide his fate. Face the trials of fog-shrouded St. Petersburg, where fear and guilt blur the line between reality. Inspired by Fyodor Dostoevsky’s Crime and Punishment.
The press kit for Crime and Punishment: Lost in Nightmares is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.