
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Face yourself, endure surreal trials, and survive an evaluation that adapts to how you think and behave. Your evaluation starts here. This is the first episode in a series of short psychological horror games where your fears and personality shape what awaits you.
The press kit for Plura Ingenia: Patient 16 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.