
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person survival horror game on an island overrun by the infected. Guided by two voices on a crackling radio, mark four infested zones with your flare gun and call in the airstrike. Scavenge, craft, build a shelter and survive the night. Every shot draws attention.
The press kit for Dust is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.