
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person smuggling sim, solo or in online co-op for up to 4 players. Carry every crate, hide contraband in your ship, and bluff or bribe customs. Trade up to a bigger freighter while your crew keeps the officer busy and the evidence out of sight.
The press kit for Hold My Cargo is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.