
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Explore a SCP Facility set in 1992, try to stay sane and finish objectives by completing everything the SCP's have to offer. Interact with anomalous objects; experience, avoid, destroy, and use them. Learn how the facility operates and try to to keep it running as long as you can.
The press kit for SCP Studies is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.