
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Experience turn-based, casual combat that blends chess-like enemy prediction with dungeon crawling and exploration. Anticipate enemy patterns, plan your moves, and choose the optimal items to prevail. Descend from the depths of the Nautilus submarine into the petrified insides of an ancient giant.
The press kit for Paul is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.