
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Step into the shoes of Robex, a streamer trapped in a deadly Urbex. Use your smartphone to solve puzzles, manage a reactive chat, and escape a relentless presence. Disconnected is a photorealistic horror experience designed to be completed in one sitting. Will you survive the stream?
The press kit for Disconnected is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.